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![]() Each mission was of either short, medium or long duration a specific reward was granted according to this level. ![]() The missions took place in fifteen different locations distributed over five main theaters of operations. Depending on their shield level, there was a degree of probability that the fleets become unavailable for several times after the mission. ![]() The player also earned a Galactic Readiness bonus according to the level of his fleets. Once a fleet was deployed, the player had to wait out the duration of the mission (which could be shortened by your upgrades), after which the credits could be collected. In this version of the mini-game, users were then able to view their Galaxy at War Readiness Rating as well as deploy fleets to various locations in the galaxy for credits and an increase in Readiness for the associated theater. The app version of the mini-game featured a specific credit and evolution mechanism to improve the effectiveness of your fleet which have been removed in the new version. Since June 6, 2013, this mini-game has been replaced by a simplified browser-based version of the game accessible via the N7 HQ. ![]() The Galaxy at War system of the app allowed the player to access a mini-game where they were able to monitor and increase their Galaxy Readiness Rating. ![]()
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